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141. Fleet Tempest vs Fleet Maelstrom - in Ships and Modules [original thread]
yep it's better, however it is much slower to align and warp. It's going to cost about twice as much to lose and is only marginally better at bs 5. The crazy prices of t2 1400s will keep me in a tempest for awhile.
- by BlackMoon Thrawn - at 2006.12.22 00:44:00
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142. Cyno-Field Generator killing Cloaking device !? - in Ships and Modules [original thread]
Originally by: Christopher Dalran They did not want people cloaking while running a crynosurgal field, preventing you from cloaking while not actually running the field is an unintended side effect. It was important not to be able to cloak...
- by BlackMoon Thrawn - at 2006.12.21 21:19:00
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143. [Rev] Arty or AC's for rupture? - in Ships and Modules [original thread]
try something like this: 4 dual 180, 2 tractor beams 10mn ab, stasis web, medium cap battery med armor rep, then either 800mm plate or 2 hardeners the rest gyro stabs. Should tank well enough to just let your drones kill the frigs, but the guns ...
- by BlackMoon Thrawn - at 2006.12.20 20:56:00
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144. Blasters vs. AC - in Ships and Modules [original thread]
As someone before said, use the same ammo all the way through and do your calcs. Basicaly with autocannons you cannot go toe to toe with anyone in optimal so you fight in falloff. Therefore, since falloff is the same you use the highest damage amm...
- by BlackMoon Thrawn - at 2006.12.04 22:24:00
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145. Why did Caldari get hit with the ugly stick? - in Ships and Modules [original thread]
What? Now minmatar don't even get to claim ugliest ships? Nerf Caldari! make thier ships pretty!
- by BlackMoon Thrawn - at 2006.12.04 22:10:00
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146. its time ! FIX TEH MWD ! - in Ships and Modules [original thread]
No thanks, I'm kinda fine with gank megas not being fotm for awhile.
- by BlackMoon Thrawn - at 2006.12.04 22:07:00
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147. Why are thick people alowed to play? - in EVE General Discussion [original thread]
Because you pay just like everyone else. selling something at a lower price because you need to get rid of it(loot from missions)= lazy at the most not thick. Seeing people out to get you in every undercut order = Paranoid Not being able to see...
- by BlackMoon Thrawn - at 2006.11.30 22:53:00
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148. Maelstrom - Your thoughts? - in Ships and Modules [original thread]
Quake and a couple minmatar recons might make a good gank sqad. It's not what I wanted but I'm going to roll with it for awhile and see how it goes.
- by BlackMoon Thrawn - at 2006.11.30 22:33:00
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149. Ugliest ship in EVE? - in EVE General Discussion [original thread]
Apoc: would someone finish building the **** thing already! Blackbird: Caldari seem to have been as hard with the ugly stick as they have with the boost-bat. Moa: see above Typhoon: Matari design has grown on me(I fly Minmatar exclusively) but ...
- by BlackMoon Thrawn - at 2006.11.27 17:48:00
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150. Yes, I am being somewhat lazy. - in Skill Discussions [original thread]
With the requirement reduction for the advanced learning skill and the increase in starting sp, this seems like a great time to get another account. I am going to make a capital ships only character and have already decided to go with gallante s...
- by BlackMoon Thrawn - at 2006.11.27 15:47:00
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151. Limit long range engagements - in Ships and Modules [original thread]
Originally by: Thor Xian Originally by: BlackMoon Thrawn Originally by: Lyn Arinus If you want to pursue the "warp to hostile" path as a solution to boring long range snipfests, then the proper change is to allow players to...
- by BlackMoon Thrawn - at 2006.11.21 00:45:00
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152. Limit long range engagements - in Ships and Modules [original thread]
Originally by: Lyn Arinus If you want to pursue the "warp to hostile" path as a solution to boring long range snipfests, then the proper change is to allow players to warp to all visible hostiles, but limit the closest range of approach wi...
- by BlackMoon Thrawn - at 2006.11.20 22:52:00
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153. Limit long range engagements - in Ships and Modules [original thread]
Originally by: Audri Fisher I agree with you NB on the point that the tempest cannot beat the rokh at its own game, sitting still as far away as possible, and pounding targets into submission. Originally by: Wat0721 Yeah, it'...
- by BlackMoon Thrawn - at 2006.11.20 21:55:00
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154. WCS nerf vs. Lvl4 Missions with scrambling drones/frigates - in Ships and Modules [original thread]
Originally by: Thomas Maleficus Having been a high sec carebear, if you can't tank the mission alone, you shouldn't be doing the mission yet. You know you can decline a mission every 4 hours without penalty? You can fit stabs but now you'l...
- by BlackMoon Thrawn - at 2006.11.19 14:28:00
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155. WCS - please reconsider - in Ships and Modules [original thread]
Quote: The WCS nerf boosts carebears in 0.0 more than anything else. In the ASCN-BoB war a lot of BoB slave corp ratters field at least 1 WCS to prevent themselves from being caught and killed by solo raiders. And so do ascn members. It...
- by BlackMoon Thrawn - at 2006.11.19 04:47:00
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156. **** +5% Kinetic missile damage/ level. - in Ships and Modules [original thread]
Always hit = no wrecking or barely scratching Reduced damage for smaller ships = reduced damage for smaller ships Reduced damaged for fast moving targets = never having to worry about transversal Kinetic damage bonus instead of general damage =...
- by BlackMoon Thrawn - at 2006.11.19 04:41:00
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157. WCS nerf vs. Lvl4 Missions with scrambling drones/frigates - in Ships and Modules [original thread]
Edited by: BlackMoon Thrawn on 19/11/2006 04:13:03 Originally by: Borasao So... the wcs penalties make a lot of sense in some ways. However, a good number of L4 missions have drones or support frigates that also warp scramble. The wcs ...
- by BlackMoon Thrawn - at 2006.11.19 04:12:00
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158. How to fix the Abbadon - in Ships and Modules [original thread]
You're not buying a used car here. Start with something reasonable if you want serious discussion not omgwtfoverpowered and working your way down. The drake has been nerfed already and the rokh wont do very good damage(although it will do the best...
- by BlackMoon Thrawn - at 2006.11.19 04:08:00
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159. WCS - please reconsider - in Ships and Modules [original thread]
Originally by: Grey Area Originally by: Tyler Lowe This is probably the most valid point I've read on the thread. (followed by coherent argument...hard to believe but true) I've posted the idea. Not ONE person yet has said why th...
- by BlackMoon Thrawn - at 2006.11.19 03:59:00
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160. WCS - please reconsider - in Ships and Modules [original thread]
Originally by: Grey Area Originally by: BlackMoon Thrawn Quote: I'm specifically thinking of edge-of-empire mission runners, who get sent into 0.4 systems that are chokepoints and so are; So basicaly, if you ran missions...
- by BlackMoon Thrawn - at 2006.11.19 03:53:00
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